Blank Layout Phase 1 and Phase 2
Blank Layout Phase 1 and Phase 2
Pin Setup Phase 1
Orb Locations 1 ~ 4
Blue Zone >> Party 1 ZONE | Default
1 DPS + healer position in zone
Red Zone >> Party 2 ZONE | Default
2 DPS + healer position in zone
Orange Zone Free to Highway
Highway | 5 Pin Meet up (avoid flower)
♥ Pre-Pin for Phase 2 (Healers meet on heart on crystal phase)
Orb Diagram Phase 2 | 100% -- > 60% & left arm killed |
All scanners go south
if pulled by to an orb and scanning until they find the right orb (glows yellow)
Hard CC or Kill **Destruction Zombies**
All other raiders must Q block destruction zombies if they are in the circle before the purple orb slams in the ground
Guardian, Artifact, Attack Remedies popped here as it's the longest damage phase before crystals end (if enough damage is done, the crystal mech can be cheesed and skipped)
Crystal Diagram Phase 2 | 100% -- > DMG Cheese not passed |
♥ Pre-Pin for Phase 2 (Healers meet on heart on crystal phase)
If 2 Gladiator Setup : both 1 & 2 party portals taken to meetup with healers on heart
All other raiders must Q block two patroller swipes if they are in the highlighted zone before crystals drop then move north out of the highlighted zone
Piano Diagram Phase 2 | Repeat Mech, no one should wipe here >> Push to 20% |
SHOT CALLER : watches eye, glowing purple eye == direction of the two pulses after laser shoots
Can land in black key, but Q block if you are in the red AOE circles before the inner circle reaches the outer
All raiders must move twice for the forementioned
direction and group up for defensives for tether (reminder to Q block the tether)
PRACTICE ONLY : Patroller Diagram Phase 2 | Should have been skipped : Pre-assign if the DPS in the raid is low or you have a 2 Glad setup |
Everyone must take a `portal` ♥ Reserve the front portals for healers, party 1 side behind healer for tank, middle bottom for each gladiator
N/E/S/W after bringing both patrollers to the middle (using stuns/roots from liberators and gladiators) the mech must be completed, it is okay if we lose glads/lib here but not crucifix/big pumpers to consider for clear)
All raiders must move out of the portal and be ready to jump for the L/R swipe or get pushed (and potentially in a bad position for Piano)
This setup is extremely hard to execute so it is reccomended on reclears to pump past 60% + left arm before crystals and reaching 20% + right arm by the next piano
Afterwards, it is a series of pianos / tethers into medusa / Q blocks and ultimately, the six pitons that we've all seen in our hard-mode reclears (in this phase there is DR, so make sure you call out to do the mech + purifies to be blitzed from ALL liberators and seekers
(that is four purifying touches!) and by this time the raid mech should be up
If for some reason, there is DPS lacking after wings are broken -- please call out all Q blocks, Double jumps, and fast pianos that loop